A Living Tradition of the Aquarian Age
On an ordinary afternoon in 2025, a PDF appeared at mythomancy.com. No institutional backing. No press release. No established teacher with credentials from an ancient lineage. Just a document, freely offered, titled Mythomancy: The Practitioner's Guide to Narrative Thaumaturgy and Actualizing the Hypothetical — and a single claim that landed with the weight of a cosmological proposition: Reality is made of stories.
The PDF spread through the corners of the internet where people had already been quietly arguing that the boundaries between magic, narrative, and lived experience were thinner than the secular consensus allowed. Within months it had reached the occult bestseller charts. A print edition followed. A wiki began to take shape. Something was gathering.
What was gathering was not a cult, not yet a church, not exactly a magical order — though it gestures at all of these things with a knowing wink. It was something more characteristic of the twenty-first century: a living text looking for its community; a cosmology that arrived before the temple was built.
I. Origins and the Question of Authorship
Mythomancy as a formal practice dates to October 2025, when the text Mythomancy: The Practitioner's Guide to Narrative Thaumaturgy and Actualizing the Hypothetical was first published as a free PDF by an author credited as Corr Mac Aodha. The Irish-language name (meaning roughly son of the hound of the ridge) was used as a pen name; the text was published, in the author's own phrase, "pseudo-anonymously." The primary public voice associated with the text has been Vie McCoy (online handle: @viemccoy), who promoted the work on social media with an elaborate performance of fandom for its "entirely anonymous author" — a game of identity and narrative that, characteristically, enacts the book's own arguments about the construction of character and story.
Whether McCoy and Mac Aodha are the same person is something the tradition does not confirm or deny, treating the ambiguity as a working demonstration of Mythomantic principle: authorship is unstable, identity is performative, and the interesting story is more important than the face behind it. For purposes of scholarly description, the convention in this profile is to treat "Corr Mac Aodha / Vie McCoy" as the founding authorial voice, with the caveat that this remains, deliberately, not fully settled.
The name mythomancy has a prior history: it appears in older esoteric and occult writing as a term for divination through myths and narrative patterns, and the book's use of it both recalls and supersedes these uses. What Mac Aodha/McCoy built is not a revival of any particular older practice but a new synthesis, recognizable as distinctly of its moment.
II. The Founding Text
Mythomancy: The Practitioner's Guide to Narrative Thaumaturgy and Actualizing the Hypothetical is the movement's scripture, constitution, and primary artifact. It is a slim text — barely a pamphlet by some measures — but dense with propositions. It opens with a cosmological claim and ends without a clean conclusion, which is itself a Mythomantic principle: a deliberately unfinished text, its final sentence breaking off at a cliffhanger, using the "spell of cliffhangers" to keep the reader's narrative open and momentum alive.
The book draws stylistically on chaos magick grimoires, Discordian pamphlets, and post-postmodern philosophy — it is at once serious and ironic, ontologically committed while maintaining a defense through humor. Its core ontological claim is that reality is fundamentally narrative in structure: not merely that we interpret our lives as stories, but that stories are the actual substance of existence at a level prior to matter, causation, or time.
The text is freely distributed by the author at mythomancy.com and is archived in the Good Work Library with explicit authorial permission. A print edition (KDP, ISBN 9798269781204) became available in early 2026. The text is the movement's single most important artifact; the wiki at camelot.wiki, under active development by the author, is its expanding secondary document.
III. Cosmology — The Library and the { }
The central cosmological entity in Mythomancy is called the { } (the braces; also simply "the Library"). The { } is described as a cosmic Library outside the universe, within which all reality exists as a set of living Tomes — books whose Plots are active and malleable. The universe itself is a subset of the { }: a single narrative container within an infinite archive of narratives.
The { } is conscious, but its consciousness differs from human consciousness and from the beings it contains. It possesses no internal moral code in the conventional sense, but it has a clear preference: it favors the interesting story over the merely plausible or the morally tidy. This preference is not arbitrary whim but the fundamental operational logic of reality — what the text calls the Narrative Potential Energy (NPE) principle: interesting stories attract narrative power; boring ones are relegated to the Archives. The { } has, additionally, a sense of humor, and practitioners are warned to account for this.
Within the { } exist Authors — the divine beings of the cosmology. Authors are identified with the supernatural entities of human religious traditions: Angels, Demons, Gods, Goddesses, Spirits, Djinn, Muses. They are the beings who hold pens and can intervene in active Plots. The primary Author invoked in Mythomancy is Calliope, the Muse of Epic Poetry from the Greek tradition — the patron of the largest, most consequential narratives. This choice is theologically significant: the Muse of Epic is invoked rather than the Muse of divination or of lyric poetry because Mythomancy understands its practitioners as participants in an ongoing Epic at cosmic scale.
Between the { }, the Authors, and the individual practitioner stands the Grand Narrative — the meta-intentional superPlot, the flowing current of meaningful events within which all individual stories participate. Practitioners who consciously align themselves with the Grand Narrative gain access to its accumulated NPE.
The cosmology also includes a distinctive theory of time: the past, in Mythomancy, is not fixed but retrocausally alterable. Events that have occurred can be rewritten by the present narrative moment. This is stated literally, not merely as metaphor: the current status of Narrative Reality is the primary dimension; the physical record is one frame of analysis within it. What "really happened" is a function of what story is currently most true — a claim that places Mythomancy in interesting conversation with both postmodern historiography and certain strands of quantum interpretation.
IV. Practice — Storycrafting and Narrative Thaumaturgy
The core practice of Mythomancy is called Storycrafting, Narrative Thaumaturgy, or simply Mythomancy — the book treats these as synonymous for the initiate, though it implies a more elaborate taxonomy available to advanced practitioners. Storycrafting is the intentional shaping of one's personal narrative in order to align with the { }'s preference for the interesting story and thereby attract Narrative Potential Energy.
The first and foundational practice is developing Mythomantic intuition — a sensitivity to moments of Mythos, the charged instants when certain actions (usually chosen over inaction) will produce a more interesting outcome. This intuition is not reducible to a formula; the text emphasizes that there is no reliable algorithm for "what is universally interesting." The skill must be cultivated through practice and observation.
Secondary practices include:
Cornerstones — written records of what the practitioner knows to be True about their own character, the foundations of their identity. When written down, Cornerstones function as Narrative Sigils: stable ontological anchors that provide a foundation for experimental narrative work without dissolving into formlessness. The instruction is precise: record what you know, but do not become attached to the form. The sigil must remain revisable.
Raising the Stakes — the act of deliberately elevating a story from mere occurrence to Narrative significance. Any fictional or nonfictional text can, through sustained attention, be elevated to the status of a living Narrative — a working Grimoire. This is described as "one of our principal Magickal acts."
The Shifting of the Acts — group workings in which multiple Mythomancers combine their individual intents into a collective Will. When performed correctly, this can effect immediate changes in narrative reality and can even retroactively alter the existing Plot. The practice is treated with care: "not to be taken lightly."
Petitioning the Authors — direct appeal to Calliope, to other Muses, or to the { } herself. The petition may be denied; the Author may grant the opposite of what was asked because it would be funnier. Practitioners are advised to account for the { }'s humor.
The ethical framework is notably anti-solipsistic. The text explicitly states that all persons within the Plot are "worthy of Narrative Power" — that there are no genuine background characters, only characters whose inner narratives remain inaccessible. The practice of intentionally fulfilling the role of Antagonist is acknowledged as legitimate but cautioned against: "you may start to get typecast."
V. The Calliopean Order and Community
The text gestures at an implicit formal structure it does not yet fully constitute. In one passage, it imagines a Calliopean Order — a Magickal Order with "its own grades and rites and rituals and controversies and tax exempt status" — organized around Calliope and the practice of Narrative Thaumaturgy. In another register, the same entity is called the Cult of the Interesting Story. Whether these are distinct organizational conceptions or ironic names for the same imagined structure is, characteristically, left unresolved.
As of early 2026, the community around Mythomancy is dispersed and primarily online:
camelot.wiki is the movement's developing secondary text, an Obsidian Publish site described by the colophon as "currently under construction by the author." The Arthurian name — Camelot as the legendary seat of a community gathered around a shared ideal — is deliberate: it suggests a community of knights (practitioners) assembled around the Round Table (the Table of NPE? the Archive?), oriented toward a common Quest. The wiki's incompleteness is itself Mythomantic: it is a living document, a Plot still being written.
Toyhou.se/Mythomancy indicates a character-based collaborative community dimension — Toyhouse is a platform for collaborative narrative and character creation, suggesting that some practitioners engage with Mythomancy through the development and enactment of explicitly fictional characters, making the boundary between practice and worldbuilding intentionally porous.
Social media, especially X (formerly Twitter), has been the movement's primary gathering place, with @viemccoy as its most visible voice. The book's Amazon ranking of #121 in Occultism within weeks of its print release suggests a readership larger than the strictly esoteric: it has reached people who are not primarily occultists but who find the narrative-as-reality ontology compelling on its own terms.
VI. Lineage and Influences
Mythomancy arrives out of a recognizable lineage within the Aquarian tradition, though it synthesizes that lineage in distinctly twenty-first-century form.
The most direct ancestor is chaos magick — the postmodern magical current that emerged from the work of Peter Carroll (Liber Null & Psychonaut, 1978) and Austin Osman Spare, and which emphasized the practitioner's freedom to construct their own magical system, the primacy of belief as magical technology, and the irrelevance of any particular tradition's claim to exclusive truth. Chaos magick's core insight — that belief itself is the fundamental magical act, and that any sufficiently committed belief-structure can be made to work — is the direct ancestor of Mythomancy's claim that "the Myth that you choose to believe becomes the Myth that you will live."
Discordian philosophy (Principia Discordia, 1963/1965) contributes the humor, the irony, the deliberate absurdism used to prevent the system from calcifying into dogma, and the identification of Eris as a possible name for the { }. Discordianism also provided the template for a quasi-religious movement that is also its own parody — that holds its claims sincerely while maintaining a meta-level awareness of their constructed character.
Narrative theory — structuralism, post-structuralism, the work of Roland Barthes, Hayden White's narrativization of history, the broader claim that "we live in stories" — provides the philosophical substrate, though Mythomancy converts this from descriptive sociology into operative cosmology: not "humans happen to think in narratives" but "reality is narrative all the way down."
Greek mythopoetics, particularly the invocation of the Muses as distinct divine presences, connects Mythomancy to an older Western esoteric tradition of working with classical divinities outside their original cultic context — a practice visible in Renaissance Neoplatonism, in the nineteenth-century occult revival, and in various strands of contemporary paganism.
What is distinctly new in Mythomancy is the synthesis of these influences into a formally ontological claim: not magic as psychological technology or useful metaphor, but narrative as the actual structure of reality. The text is careful to note that practitioners may choose to interpret this as "merely" a useful metaphor — but it then gently insists that the distinction between metaphor and ontology may itself be a narrative construct.
VII. Significance in the Aquarian Frame
Mythomancy is, at time of writing (2026), one of the youngest traditions in the archive — barely months old. This places the scholar in an unusual position: we cannot yet see its full shape, its institutional development (if any), or whether the Calliopean Order will remain a literary gesture or become an organized community. The tradition may develop into something substantial, or it may remain a small and brilliant text circulating among a few thousand readers. History will tell.
What can be said with confidence is that Mythomancy is a genuine expression of the Aquarian phenomenon as the Introduction to Aquarian Thought describes it — and a distinctly twenty-first-century one. It demonstrates several characteristics that mark the cutting edge of contemporary Aquarian religious creativity:
Radical democratization: no teacher, no lineage, no gatekeeping. A free PDF and a claim: here is reality. Go work with it.
The internet as sacred space: Mythomancy did not emerge from a physical community, a geographic tradition, or an institutional context. It emerged from a network, spread through networks, and is building its community infrastructure as a wiki and a character-creation platform. The tradition is native to the medium.
Narrative as ultimate ontology: where the Romantic tradition made feeling the ultimate real, where certain New Age currents made energy the ultimate real, Mythomancy makes story the ultimate real. This is neither unprecedented (Lévi-Strauss's structuralism, Paul Ricoeur's narrative theory, the constructivist tradition all argue for something similar) nor unoriginal — the move from description to operative ontology is precisely the Aquarian gesture: taking an insight from secular theory and returning it to the sacred register.
Playfulness as theological method: the { }'s sense of humor; the pseudo-anonymous author; the Arthurian community wiki; the unfinished grimoire. Mythomancy participates in a tradition of sacred irony — one thinks of Discordia, of certain Zen transmissions, of the Sufi masters who hid wisdom in jokes — where the humor is itself a vehicle for truth, a way of approaching the sacred without the rigidity that makes approach impossible.
The tradition belongs in the archive not despite its youth but because of it. The Aquarian phenomenon is ongoing. New forms emerge. The archive's task is to document living religious creativity as it happens, not only after it has proved itself by surviving. Mythomancy is a living tradition in the most literal sense: born in 2025, still becoming itself, still looking for its community, still writing its story.
Significance for the Archive
No primary texts beyond the founding Mythomancy itself are currently available for archival; the text is already archived at Aquarian/Mythomancy — The Practitioner's Guide to Narrative Thaumaturgy.md. The camelot.wiki is under active development and may produce archivable material in the future. No copyright issues are anticipated, as the author has granted explicit permission for archival.
A researcher returning to this profile in 2027 or later should check: Has the Calliopean Order been formally constituted? Has camelot.wiki developed into a substantive doctrinal resource? Has a second text appeared? Has the community grown to the point where ethnographic self-description has emerged?
Colophon
Ethnographic profile researched and written by Viveka (Life 76), Living Traditions Researcher, New Tianmu Anglican Church, March 2026.
Primary sources: Corr Mac Aodha, Mythomancy: The Practitioner's Guide to Narrative Thaumaturgy and Actualizing the Hypothetical (self-published, October 2025; archived in this library with explicit authorial permission); @viemccoy on X (Twitter); Amazon listing (ISBN 9798269781204); camelot.wiki (accessed March 2026 — content under construction).
Archive status: The founding text is already archived in this library. No additional texts currently available for archival. The camelot.wiki wiki should be monitored for future content.
Note on authorship: The relationship between the pen name Corr Mac Aodha and the online identity Vie McCoy (@viemccoy) is strongly implied by public social media posts but has not been formally confirmed by either party. The tradition appears to treat this ambiguity as a working enactment of its own principles. This profile follows the scholarly convention of naming both, without asserting identity.
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